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Chouette Rules

by Peter Max Friis Jensen

The following rules is meant for players that know the standard rules in backgammon (money game).

[ Basic rules | Some common variations | Tips | Order updating examples | Print | Scoresheet ]

Basic rules

  1. Chouette is played by three or more players.
  2. The rules of the game it self is basically the same as the rules of backgammon (money game). The difference is that in a Chouette the person in the box (the Box) plays against more than one player. In the basic setup he plays all the remaining players with the Captain as the leader of the team.
  3. When starting the Chouette all the players throw one dice each. The one that rolls the highest number starts as the Box. The Captain is the person who rolls the second highest number and the remaining players are ordered after their rolls and becomes the Captain after this order (more on how to update the order below). If one or more players roll the same number then they mutually roll again until an order is determined.
  4. While the Chouette is in progress new players can join if no player in the Chouette objects. Joining can only be done after a game and the new player starts as the last person in the order.
  5. The game is played between the Box on one side and the Captain and his teammates (the team) on the other. Each player on the team is associated with one cube and decides on his own cube handling. The Box can therefore double all the team members and they individually make cube (take, drop, or beaver) decisions.
  6. When the Box doubles then decisions on cube handling are made according to order. I.e. the Captain has to make his cube decisions first etc. No consultation is allowed.
  7. The Box have to double respectively take or drop all cubes on the same level. If some players on the team has chosen to double earlier the cubes can get different values. This means that the Box e.g. can chose only to give initial cubes. In this way the players can get doubled out or double the Box out where the game has to continue to settle the game among the remaining players. In these games the players for witch the game are settled must wait for the next game before they can participate again. They do not have any consultation rights while waiting.
  8. The Captain can and often do consult the rest of the team on how to move the checkers. It is not allowed to consult on cube handling unless it is part of the reasoning behind a given checker move.
  9. The Captain has the final word on all checker play decisions by the team. Besides this he is the only one that actually plays the game. This means that only he rolls the dices and no one else on the team can ever touch the checkers. If a team member wishes to double he lifts up his cube before the Captain has rolled. Any roll by the Captain made while all the cubes are not on the board is considered invalid and the cube decisions have to be made before the Captain rolls. The Box does not get to chose to accept the roll in this situation.
  10. The Box plays for points against all the players on the team individually. He stays in the box until he loose to one of the players. After this he will be placed as the last person in the order.
  11. The highest ranking player on the team that wins against the Box becomes the Box in the next game. The second highest ranking player that won (if such a player exists) becomes the new Captain. The next winning person in the order will be the third highest ranking player etc. When all the winning players has been placed in the order according to this rule the highest ranking losing player is placed etc. If the Captain lost his game (did not become the new box) he is placed as the last person in the order. The Box is placed behind him as the last person if he lost to some other player.
  12. If the Captain drops a cube the player with the highest rank that is still playing the game finishes the game as a temporary Captain. This in it self has no affect on the order in the next game.

Some common variations

Tips

If you play for money of course the rate and billing conditions has to be agreed upon from the start. Take some time discussing this from the start since it can course conflicts.

Generally more consultation rights are good for learning. Side bets and limitations in consultation rights favors the better players in the Chouette.

Order updating examples

The following examples should clarify how to update the order.

Example 1:
The Box wins against all players
  Box Captain Player 3 Player 4 Player 5 Player 6
Initial
order
Alex-1 Bo-2 Claus-3 Dan-4 Erik-5 Frank-6
New
order
Alex-1 Claus-3 Dan-4 Erik-5 Frank-6 Bo-2

Example 2:
The Box wins against Claus and Frank but loses to Bo, Dan, and Erik
  Box Captain Player 3 Player 4 Player 5 Player 6
Initial
order
Alex-1 Bo-2 Claus-3 Dan-4 Erik-5 Frank-6
New
order
Bo-2 Dan-4 Erik-5 Claus-3 Frank-6 Alex-1

Example 3:
The Box wins against Bo, Dan and Erik but loses to Claus and Frank
  Box Captain Player 3 Player 4 Player 5 Player 6
Initial
order
Alex-1 Bo-2 Claus-3 Dan-4 Erik-5 Frank-6
New
order
Claus-3 Frank-6 Dan-4 Erik-5 Bo-2 Alex-1

Example 4:
The Box wins against Bo, Claus, Dan and Erik but loses to Frank
  Box Captain Player 3 Player 4 Player 5 Player 6
Initial
order
Alex-1 Bo-2 Claus-3 Dan-4 Erik-5 Frank-6
New
order
Frank-6 Claus-3 Dan-4 Erik-5 Bo-2 Alex-1

If you still have problems updating the order I suggest that you use The Chouette Calculator.

I have made a full page Chouette scoresheet in PDF-format that fits the rules and recommendations above. I have also made a printable version of the rules in PDF-format. The rules are roughly translated from a Danish set of rules provided by Danish Backgammon Publishers. Comments and suggestions are welcome on m@xfriis.dk.

You can find alternative sets of rules that basically says the same less detailed at Galore, ABA, ACT, or RedTop. Furthermore you can find a set of rules for tournament Chouette.

Have fun!

Copyright © 2001 by Peter Max Friis Jensen

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